About This Game Turba provides a gameplay experience unlike any you have encountered before. Load in music from your PC and combo blocks to your favorite tunes in this unique new twist on the “match-3” style game! The blocks on the game board generate and move to the beat of the song you choose. Clear blocks in time with the beat and make expert combos to maximize your score while you compete in online leaderboards for any and every song you play. Key features: Three modes of play Seven Special Powers to change up how you play Online leaderboards for each song you play Supported file types: Mp3, Music CDs, Flac, Ogg, Wma, Ape, Mpc Last.fm Scrobbling support In-depth stat tracking and unlock system 20 Steam achievements, 50+ Steam stats, Steam leaderboards 1075eedd30 Title: TurbaGenre: Casual, IndieDeveloper:Binary TakeoverPublisher:Binary TakeoverRelease Date: Jul 2010 Turba Download For Windows 10 download turbo dismount for pc free. turba gynekológ otváracie hodiny. stred turba 96kw. truba group. turba taaskasutus. turban headband. vymena turba 66kw za 81kw. turbo vpn download for pc filehippo. turbhe naka mumbai. turbo boost driver. turba rose florist & gifts malacca. turba az vaz 06. turba magna. via euclide turba 6 roma. turbo headset ps4. turbo court. turba raudtee. turbo usb buffalo download. turba gente. turba karniz pardalar 2018. turbo tronic. turban ideas. turbo pascal 64 bits gratuit. turba y conturba. turbo dismount full version free download pc. turbo dismount full version free download. turbo pc download. turbo vpn mod apk. turban hindi meaning. turba yosunu nerede bulunur. turbo pascal windows 7 32 bit download. turban in hindi. turba kauplus. turbo dismount full version download. turba engleza. macelleria turba menu. turiba university review. turbo iptv activation code 2019. turbo dismount full version free. metsa 4 turba. turbhe naka to thane. turban in punjabi. turbo c++ full version download. turba jiffy. turba zip code. download turbo vpn for pc gratis. turba chorus. vymena turba 81kw za 96kw. jiffy 7 turba prensada. turbo aandelen. holset turbo serial number identification. turbo vpn full crack apk. turba declension. turbo pascal windows 10 64 bit. turba zip code. turba latin translation. download turbo vpn for pc windows 7 32 bit. turbo boost switcher. turbo c++ download for pc softonic. turba wiktionary. turbo vpn windows 7 32 bit. piazza turba 76. turban in punjabi. turba jelentése. turbo tax cost. turba muuseum. turba yosunu fiyat. saco turba 50 litros. turbo ad finder. turbo vpn apk. turbo beleggen. turban in hindi. turbus chile. turba az 06. turbat weather yahoo. turba perearst. turba hambaarst. turba estonia Was expecting something similar to Lumines, or even Audiosurf. It just feels too rough around the edges and amateurish. I know it's cheap, but so are a LOT of other, much more polished games.. Good concept, terrible execution. Beat detection is a core gameplay element and is implemented so poorly that the game is often unplayable.. I didn't realize Turba depended on beat detection for most of my 2 hours of play... that's how bad beat detection is. I recommend finding something more fun to play.. A sub-par Bejeweled clone that lets you play with your own music. The only way that the music affects the game is that you get bonus points when you do a combo on beat. The algorithm is totally offbeat though so good luck.. It's hard to describe how bad the controls feel.You can swap two columns on a match-3 style grid, by moving the scroll wheel while your pointer is above one, then the other. Even if the columns are far apart. Doing this in a controlled manner is not graceful.You clear blocks by right clicking. You select blocks by left clicking. You can select a single block with a single click, or a group of blocks by double-clicking. When you select a group, it doesn't select all contiguous blocks of a single color -- it selects all blocks of that color that are directly neighboring your original block. Any color-matched neighbors of those blocks are out of luck. If you select only one or two blocks, rather than 3+, and then right click, it will still remove them, but it will replace them with un-clearable blocks with no color.So let's say you see a group of three same-colored squares. You double-click on it to select the group of 3. If you click on the one in the middle, it selects all three, but if you double-click on either of the end pieces, it only selects that one plus the middle piece. Because the third piece is too far away. So you accidentally select only two of them, and right click, and now you have two unmovable blocks instead of having cleared blocks off the screen.You might be able to make something like that work in a turnbased game that's all about careful methodical puzzle-solving, but this has game actions happening to the beat of a song. You have to go fast.I'm not sure what single-clicking is even for, it seems to serve no useful purpose.Being able to rebind these controls would improve the game significantly, but you can't.I can only reccommend trying this if you like analyzing game or interface design, because this fails in a very interesting way.. I do not reccommend this game. The idea for this game was great, the features promised was nice, but in the end the game didn't hold up to what it was offering. The play value was short, and honestly, you just lose your interest after awhile. If you like music games I would rather recommend Audiosurf.. The late 2000's gave us a cool new type of game which I like to call the "media player" genre: you load up music files from your own computer and they generate the level you play, often with elements of a rhythm game. This fad gave us many classic games such as Beat Hazard and Audiosurf, and continues strong to this day with games like Melody's Escape and Drive Any Track. It's personally one of my favorite types of game. Unfortunately, it also gave us some real stinkers like Ugly Baby and Turba.Turba is supposed to be a rhythm-based match-3 game, but it's so ill-conceived and badly-designed on so many levels that it\u2019s almost a work of art. The basis of the game is that you\u2019re supposed to select groups of same-colored blocks, then right-click to clear them to the rhythm of the music. You get more points for using multiplier blocks, for keeping the rhythm, and for selecting one group of each color before clearing them at once. There are three game modes which determine how the tiles will appear: Free mode will give you a Bejeweled-style wall of blocks, Descend mode makes the tiles slowly push from the top of the screen like Tetris Attack, and Ascend mode makes tiles gradually appear on top of other tiles. To help you control the board, you\u2019re also given a choice of a rechargeable special power, which ranges from generating wildcard blocks to shooting blocks with a laser. The special powers gradually unlock and grow stronger the more you play. The game concepts are all horrible, not just in practice but also in theory. For starters, the core game mechanic of dragging paths through colored groups is a terrible idea. Depending on what mode you play, the whole board is gradually moving, and punishment tiles are decaying and causing the board to collapse. In other words, the game consists of dragging paths through blocks which are always unexpectedly shifting or falling from underneath your mouse cursor. Imagine trying to draw pixel art in Microsoft Paint as the window will randomly jerk around, and you can get an idea of how it feels like to play Turba. I think the idea was that you\u2019re supposed to carefully select tiles between beats of the music, but it\u2019s ruined thanks to the beat detection.Beat detection is downright unreliable. The game\u2019s registration of beats seems mostly random except on the most specific types of songs, so it\u2019s completely up to luck whether or not clicking on a drumbeat of the song will break your combo or keep it going. To get reasonable scores, I had to find a (very) small handful of songs in my library where the beat detection actually worked and stick to those.Then you have to deal with the bombs. You cannot even rock out to your own music, because the game will constantly spawn time bombs which beep obnoxiously like 90\u2019s-era digital alarm clocks. They spawn on random tiles which must be cleared before they blow up into a 3x3 square of punishment blocks. On the higher difficulties it\u2019s nearly impossible to get rid of them, because they\u2019ll just keep spawning, and often land in places that are unreachable anyway. Defending against bombs is not interesting and not fun, not to mention that it ruins the music, and I don\u2019t see how anyone thought it was a good idea.The menus are so badly-designed that they must be seen to be believed. They\u2019re filled with pointless, lethargic menu animations that sometimes take up to five seconds for buttons to slide into place or fade in. The selection box around items is a soft glow which is so hard to see that it might as well not be there. The menu music has some of the most depressing, boring tracks I have ever heard. Whereas games like Audiosurf punch you in the face with electronica the minute you hit the title screen and get you pumped to play the game, Turba\u2019s \u201csong select\u201d menu music will forever be burned into my mind as the official theme song for watching paint dry.I\u2019ve hunted for the achievements and tried to master the gameplay, and I feel like I gave Turba an honest chance at capturing my heart, but it never even come close. The gameplay is just aggravating, obtuse, and unrewarding. The minor satisfaction I got from holding a long beat streak was destroyed by unreliable beat detection breaking my combos, the massive frustration of trying to paint selection areas as the board is constantly falling and shifting, and that constant beeping of the time bombs over the music that never seems to go away.Bleh. Awful.. After playing this, here's what I thought: Audiosurf is truly a masterpiece.
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